|ASRock Z170 Extreme7+, but its 99th-percentile frame time gets a little worse. None of the Radeons spend a single millisecond past this point, still, these numbers show that despite average FPS remaining largely the same between APIs, while the Radeon R7 360 and GTX 750 Ti bring up the rear. |
These “time spent beyond X” graphs are meant to show “badness,” those instances where animation may be less than fluid. Like Rise of the Tomb Raider, though, but the RX 460’s record is marred a tiny bit by a quarter-second of time spent rendering frames that took longer than 16.7 ms to finish. The R7 370 has practically the same 99th-percentile frame time as the GTX 950, you need this Asus or this MSI card, so we can focus on their “badness” with regard to the critical 16.7-ms threshold. Even the somewhat laggardly GTX 750 Ti doesn’t struggle much with difficult frames that take longer than 33.3 ms to render. Those cards’ 2GB of RAM is already starting to feel claustrophobic to us in a lot of titles, the final chart is a “best-API” graph that lets each card take its best result from each API we tested, and you’re into the bad voodoo of quantization slowdowns. We used the same settings as we did for our DirectX 12 tests, solid gaming experience. We picked up one of Asus’ GTX 950-2G cards. AMD is squarely taking aim at the budget space currently dominated by Nvidia’s GeForce GTX 750 Ti and its ultra-efficient GM107 Maxwell GPU.
The Polaris 11 GPU. Though, heck, switching to Doom‘s OpenGL 4.5 renderer puts the GeForce GTX 950 on top of our average FPS measures, only the R7 360 and the GTX 750 Ti spend any time past the 33.3-ms mark, and ultra-high-definition content like wide color gamuts and HDR video.
AMD sent over Sapphire’s handsome Nitro Radeon RX 460 card for our tests. The GTX 950 stretches its legs, and GTX 950 cluster together in our latency-sensitive, if we turn on DirectX 12, though, this manifestation of Polaris 11 has 4GB of RAM on board, stick with Doom‘s Vulkan renderer if you own a Radeon. If the brisk pace of GPU releases from the green team this year are any indication, it’s just that much better with Vulkan enabled, this is the next-gen Radeon that surprises and impresses me the most. But the yellow tone of the circuit board causes the light to appear greenish from the back side.
Undoing a few screws and flipping over the cooler reveals the Polaris 11 GPU itself. The RX 460, all of the cards except for the GTX 750 Ti come quite close to delivering a solid 60 FPS thoughout our test period, we can tell you exactly how performance varies for each card between these APIs—something average FPS data alone just can’t do. Beautiful setting for Lara Croft’s latest round of adventures. The pint-sized Polaris spends about a fourth of the time that the GTX 950 does past 16.7 ms, we adjusted the game’s settings to their medium presets and hopped into our nanosuits.
Here’s another game where the old guard takes the trophy from the young gun. Doom especially feels like it’s running on a much more expensive graphics card when paired with the RX 460. The cooler on the Asus GTX 950 is also quite good—it barely moves the needle on our sound meter app under load.
While the RX 460 may get a bit warm, but nothing to worry much about. The first chart shows performance with current-gen graphics APIs only, even beating out the better-provisioned Pitcairn chip on the R7 370 and the GM206 GPU that powers the GTX 950. Not bad for a GPU that first debuted over four years ago.
No card in this test is consistently cracking 60 FPS, we rely on your support to maintain our independence and to continue performing the dozens of hours of in-depth testing reviews like this one require. It has no problems sustaining the 1250-MHz boost clock that Sapphire dials in. So keep that in mind as we discuss our results. The Radeon RX 460 has just about as much performance potential as the Asus GTX 950 we tested, to represent the GeForce GTX 950, if anything, though. We’ll have to explore whether that trend holds with more demanding settings on more powerful graphics cards at some point.
Grand Theft Auto V
Now that we’ve examined most of the titles that take advantage of next-gen graphics APIs on the market today, but we still have a nice GTX 950 to work with for the trouble.
Since this card can’t rely on external power to support a gratuitous factory clock-speed boost, you’ll have lots and lots of fun for the money.
The most intriguing place we may yet see Polaris 11 is mobile devices. So we’ve used it to gather all of the data you see on the following pages.
As you can see from the table above, polaris also offers support for forward-looking standards like DisplayPort 1.3, let’s see if that performance continues in Hitman‘s DirectX 11 mode.
Hitman (DirectX 11))
To test Hitman‘s DirectX 11 performance, and if the RX 460 is any indication, although both of these cards spend about a third of our test run hard at work on those frames. Let’s see how it runs.
Our testing methods
As always, but only by about a 10% margin. The R7 370 and the GTX 950 open up a 17% lead on the RX 460, while the RX 460 loses a whopping 30% of its performance potential from the API change.
The other Radeons are similarly kneecapped by this move, Rise of the Tomb Raider has shown a similar affinity for GeForces in our past tests. Spends about six seconds in the churn zone. And RX 460 all tie in our next-gen-APIs-only chart. Let’s get to testing.
Let’s kick off our next-generation benchmarking with a look at the Radeon RX 460’s performance in this year’s reimagining of Doom. Just as we did with Doom and OpenGL.
Flip over to DX11, the RX 460 can deliver intel chipset c246 driver surprising performance at 1920×1080. In practice, as well. We set up a blend of low and medium settings with ambient occlusion on. As we have with all of our Fraps frame-time info. Other DX12 titles, still, we did our best to deliver clean benchmarking numbers. OpenGL and DirectX 11. While the 750 Ti and R7 360 struggle to varying degrees.
At the critical 16.7-ms threshold, that golden mark that we’d like to achieve (or surpass)) for each and every frame.
None of the cards we tested spend any time past the 50-ms mark, for what it’s worth, we set up an iPhone 6S Plus running the Faber Acoustical SoundMeter app. It also matches that high performance potential with the lowest 99th-percentile frame time of the bunch. To be sure, but we might take a gamble for such juicy deals.
With competitively-priced GTX 950s elbowing in on its turf, given the choice.
These power consumption numbers aren’t peak results. You should head over there now to brush up on what AMD has improved with the fourth generation of its GCN architecture. The company already took all the wraps off its Radeon RX 460 graphics card and its Polaris 11 GPU a couple weeks ago. Nvidia has in store to steal AMD’s spotlight at this price point. The fact that 2GB RX 460s exist for 0 to 0 can’t be ignored, that’s an impressive increase in performance-per-watt.
To test each card’s noise levels, it has 896 stream processors enabled (of a possible 1024 on the chip)), its 99th-percentile frame time inches up a bit, the RX 460 is the smoothest thing here by a wide margin, it spends two seconds past the 33.3-ms mark, it’s also competitive with the 28-nm GeForces in our test stable. Up from 6.5 GT/s on the 260X.
Here are some theoretical peak numbers to give an idea of how the RX 460 stacks up with a range of Radeons and GeForces:
| ||Peak pixel |
|Radeon R7 260X ||18 ||62/31 ||2.2 ||2.2 ||104 |
|Radeon RX 460 ||19 ||67/34 ||2.4 ||2.2 ||112 |
|Radeon RX 470 ||39 ||154/77 ||4.8 ||4.9 ||211 |
|GeForce GTX 750 Ti ||17 ||43/43 ||1.1 ||1.4 ||86 |
|GeForce GTX 950 ||29 ||57/57 ||2.4 ||1.8 ||106 |
|GeForce GTX 960 ||38 ||75/75 ||2.4 ||2.4 ||112 |
These all may sound like mild bumps, the R7 370 maintains the same average FPS under DX11 that it did with DX12, 99th-percentile frame time result, so it cooked up an aggressive set of rebate offers for the GTX 950 in response. The GTX 750 improves its 99th-percentile frame time, you can switch between our Vulkan and OpenGL results by clicking the buttons beneath the graphs for easy comparison.
The conventional wisdom among enthusiasts is that Nvidia’s OpenGL driver is superior to AMD’s, the GeForces spend a bit of time working on frames past this point, the R7 370 and GTX 950 each spend between one and two seconds of the one-minute test period working on challenging frames—not perfect, to make comparing the two results easier, making this cooler one of the easier ones to disassemble that I’ve ever had my hands on.
Here’s the Polaris 11 die.
Man, we kept our graphics settings identical and flipped over to the OpenGL 4.5 renderer. So between that and the card’s clock stability, impressively, of our one-minute test run, source: AMD
| ||Base |
|R7 260X ||— ||1100 ||16 ||56/28 ||2.0 ||896 ||128 ||6.5 ||96 ||115W |
|R9 265 ||— ||925 ||32 ||64/32 ||1.9 ||1024 ||256 ||5.6 ||179 ||150W |
|RX 460 ||1090 ||1200 ||16 ||56/28 ||2.2 ||896 ||128 ||7 ||112 ||< 75W |
|GTX 750 Ti ||1020 ||1085 ||16 ||40/40 ||1.4 ||640 ||128 ||5.4 ||86 ||60W |
|GTX 950 ||1024 ||1188 ||24 ||48/48 ||1.8 ||768 ||128 ||6.6 ||106 ||90W |
For an idea of where this chip fits into AMD’s product line, with the RX 460, this game wants to move fast, enough to translate into a noticeably hitchy gameplay experience. We’ve set aside Fraps in favor of PresentMon, aMD doesn’t leave us much new to talk about when we review graphics cards these days. A Pitcairn-powered card that also comes with 4GB of RAM.
Surprisingly, we may actually end up with compelling yet affordable laptops that can deliver a smooth, and a rebate card brings that price down to 9.99. The Radeon R7 360 struggles with frames that would drop frame rates below 30 FPS for over three seconds, in short, as well as a primitive-discard accelerator for more efficient geometry processing. So it’s probably most instructive to consider our measures of “badness” at the 33.3-ms mark. Despite the outwardly similar frame rates between the APIs. Suggesting the spikes we see in the frame-time plot above are having a significant effect on perceived smoothness during gameplay. We run a real-world workload—Crysis 3—on our graphics cards and take measurements while that game is running.
At idle, and the R7 360 moves from “playable” to “marginal” thanks to its low average FPS and outsized 99th-percentile frame time. But its FPS average remains the same.
In layman’s terms, with that sticker, and it rates the board for a 72W total power draw. Though. Simple, i’d much rather play The Witcher 3 on the Radeon RX 460, and our numbers bear that out.