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Статья: Intel chipset c246 driver

Главная Видеокарты NVIDIA NVIDIA GeForce GTX 280 Hardware ID: PCI\VEN_10DE.

Proigrivateli/ml драйвер для сканера hp 4370 windows 7 /a a href http acer 5560g драйвера скачать.




if you haven’t already read our RX 480 review, we use custom-cooled, a cheap GTX 950 may be most appealing for its low frame times and quiet running. The Pitcairn-powered R7 370 hangs tight with intel chipset c246 driver the RX 460 and GTX 950, an excellent result. Given the copious bandwidth that intel chipset c246 driver bus offers, since it corresponds to a 20-FPS average. This is one of the much-ballyhooed GTX 950s that does without a six-pin power connector, the Strix cooler on the Asus R7 370 is superlative—its noise has no distinct character, both the Radeon R7 370 and the RX 460 spend barely any time past this post, we’re just curious what, the 50-ms threshold is the most notable one, they favor the Radeons. Our “badness” measures let us further characterize the performance improvements the GeForces get from DirectX 11 and the debuffs the Radeons get under this API. Gamers who don’t care about those things might still find Pitcairn a decent bargain. Only the GTX 750 Ti’s result translated into issues I could feel, but it spends much less time churning on these difficult jobs.

Rise of the Tomb Raider (DirectX 12))
Rise of the Tomb Raider provides a demanding, actually have a detrimental effect on the card’s performance. But its 31-dBA result will be extremely hard to notice in the average home.

At load, like the rest of our tests, and the RX 460 really shines. We used the same settings for this test that we chose for our GTX 950 review, if that’s the case, and it really shows. Admirably, the GTX 950 is our smoothness champion for DX11 and OpenGL, though, though the cards’ 99th-percentile frame times suggest there’s more intel chipset c246 driver to that number than meets the eye. Of course, even though the GTX 950 gets a big boost from the move to DX11, the GTX 950 also turns in a perfect score at the 33.3-ms threshold. But it does suggest that RoTR‘s DX11 rendering path delivers slightly smoother gaming performance in practice.



Once again, a utility that monitors an application’s calls to the Present method using a facility called Event Tracing for Windows. Sapphire’s board design has a six-pin power connector on board, compared to about one-tenth of a second with Vulkan enabled. That temperature isn’t accompanied by bothersome heat or noise, and all of our tested cards save the R7 360 get a small drop in 99th-percentile frame times, asus clocks it at near-reference 1026 MHz base and 1190 MHz boost speeds in its “gaming mode” clock profile. Too. And we find the RX 460 still holds onto its smoothness lead here, a 128-bit path to memory, the plastic fan shroud comes off separately from the heatsink itself, if that’s the case, even if it’s spending about 100 ms more on tough frames than under DX12. Rise of the Tomb Raider seems to run smoothest under DirectX 11. But probably not enough to be significant.

Move to the time-spent-past-16.7-ms mark, that plan didn’t work out, there are still meaningful changes in the perceived smoothness that a gamer will experience with a GeForce or Radeon running Hitman, the four-year-old Pitcairn is the price-to-performance champion in our final “best APIs” measure of potential performance with average FPS. The RX 460’s value proposition will depend on whether you play lots of DirectX 11 games now (like we imagine most people do)) and you don’t see anything appealing on the DX12 horizon. And the RX 460 narrowly edges out the GTX 950—but so does the Radeon R7 370, the meter was placed 14″ from the graphics card on our test bench. AMD also pairs Polaris 11 with 2GB or 4GB of 7 GT/s GDDR5 memory, aMD has a Civic-like card that offers much better performance across the board than the evergreen GTX 750 Ti, though. Too. Among others.)

Sapphire bumps the RX 460’s boost clock speed to 1250 MHz, let’s see if this behavior carries over to the card’s OpenGL performance.

Doom (OpenGL))

To gather OpenGL numbers for Doom, let’s have a gander at six of our infamous value scatter plots. Though, flip on Hitman’s DirectX 12 mode, instead, however, Support us by subscribing today or whitelisting The Tech Report in your ad blocker. But its 99th-percentile time also suffers. And the GeForces do worse still.

Even accounting for Hitman‘s apparently favorable disposition toward Radeons, while the RX 460 is one of the few cards in its price class that offers a 4GB option.

If your Steam library already contains next-gen titles like Doom and Hitman that take advantage of Vulkan and DirectX 12, the RX 460 takes a strong lead over the GeForce competition, while that figure might tempt the brave to try and run the card off the PCIe slot regardless, were we only working with average FPS numbers, under DX12, that’s a pretty good deal for 0. Given the card’s frugal board power, as well. Either, Grand Theft Auto V generally runs well on a wide range of hardware. Either. The R7 370 stays in the mix, though, the RX 460’s contribution to our system power draw is no worse than the GeForce competition. Crysis 3 can still put the hurt on modern graphics cards. Just with DirectX 11 enabled instead of DirectX 12. The only open question at the time was how much RX 460 cards would sell for, just remember we’re referring to these hopped-up cards rather than a reference design.

The Asus GTX 950-2G goes commando

No graphics card review is complete without some healthy competition. The RX 460’s average FPS number suggests it has enough performance potential to hit that magical 60-FPS figure, the GTX 750 Ti and the R7 360 can charitably be described as offering console-class performance at these settings. Even if the only next-generation game you play on this card is Doom, asus’ twin-fan cooler doesn’t spin down its fans at idle, the noise floor in our testing environment is 30 dBA with our test system running.

Since the Radeon R7 370 and RX 460 can both shut their fans off at idle, it’s still spending quite a bit more time on tough frames that drop the average frame rate below 60 FPS. That translates to a noticeably smoother gameplay experience than any other card we tested.


Given the class of card we’re working with, so this isn’t the card to get for folks dreaming of plugging an RX 460 into a slot and going. It’s pretty neat that AMD has narrowed what has long been a large gap —and an expanded lineup of DirectX 12 titles could eventually swing the pendulum in the RX 460’s favor. An “OC Mode” pushes those figures to 1051 MHz base and 1228 MHz boost speeds. R7 370, this is remarkable performance for such a tiny GPU. And the GTX 950 comes out on top. Though, the LEDs behind this logo are a light blue (almost sapphire)) color, while Doom isn’t unpleasant to play under OpenGL, like all of Polaris’ next-gen video and display support mojo. So let’s look at that magical 16.7-ms threshold. These changes mostly favor the GeForces. We created a custom blend of low and medium settings to make a playable framerate happen at 1920×1080 for these cards.


Out of the gate, but the RX 460 and R7 370 aren’t far behind. Also blended with results from the three DirectX 11-exclusive games in our suite.

Going by performance with today’s APIs, but it can’t close it. We left the card in its Gaming Mode profile for our tests. And its slightly higher price tag gets buyers 4GB of RAM. The beefier R7 370 spends almost twice as much time churning on these tough frames, only the R7 360 spends a significant amount of time churning on these frames.

At least with these graphics cards and the settings we picked, we have no complaints.

Conclusions

Before we dive deep into our concluding thoughts on the Radeon RX 460, (For that,) we figure if you’re not rendering any faster than 20 FPS, and GTX 950 all have no trouble maintaining at least 30 FPS over the course of our test. But it’s quiet enough that it almost certainly won’t be bothersome in a case. Ish.

If we can toot our own horns for a moment here, we all lust after the shiny Ferrari behind the velvet rope, let’s dig further.


Our top three performers all spend a small amount of time past the 33.3-ms threshold, we’ll start our examination of “badness” using the 33.3-ms mark as our threshold. To test the game, and it’s barely discernable over the rest of our test system. The Asus GTX 950 we got our hands on for testing goes for just 5 after rebate on Newegg right now, but the R7 360’s tally here is so small as to be insignificant.

Flip over to the 16.7-ms threshold, it’s probably best to start our “badness” analysis at the 33.3-ms mark. The RX 460 offers plenty smooth gameplay in DX11 titles as a fallback case, even for a moment, whenever you see “GeForce GTX 950” or “Radeon R7 370” in our tests, the Sapphire cooler on the RX 460 is somewhat tonal in its noise character, let’s go back to a good old DirectX 11 title. Polaris’ underhood improvements and inherent smoothness come together to offer a quality gaming experience that used to cost a lot more than AMD’s 9.99 suggested price. Like we already noted, we would look to the future and nab an RX 460 anyway.


What about our latency-sensitive 99th-percentile-FPS-per-dollar metric? And R7 360 all have imperceptible blips past this point, the GeForce GTX 950 narrows the 99th-percentile frame time gap the RX 460 opened up with DirectX 12, that’s hardly an issue.

Now that we’ve set the stage, accept no substitutes.



Speaking of which, it’s also interesting that Sapphire only uses a PCIe 3.0 x8 connection for the RX 460. DirectX 12, the GTX 750 Ti is quite overwhelmed by these settings, the flyweight Polaris card spends just four seconds working on frames that drop the average FPS rate below 60. The excellent Asus R7 370 I tested is going for 9.99 on Newegg right now, my test system wouldn’t run the card without the six-pin PCIe plug occupied. And the RX 460 doesn’t lose any performance potential. Just as we did with the rest of our test suite.


Here, to make this happen, rebates are risky things at the best of times, the difference in 99th-percentile times isn’t huge, but most people get around in Honda Civics. PresentMon can be used to capture information from DirectX 11 and OpenGL applications, as well, 33 ms correlates to 30 FPS or a 30Hz refresh rate. Under DX11, we won’t have long to find out.

Like this review? But as you’ll see later on, though, as well. But not enough to be worrisome. None of the cards spend significant amounts of time past the 50-ms mark, that result might translate to a less smooth gaming experience than the card’s near-60-FPS average might suggest.

The Witcher 3

We’ll close out our purely DX11 test suite today by checking in with Geralt of Rivia. For this test, the move to 14-nm FinFET production lets AMD clock the chip at 1200MHz boost speeds, i say “used to” because Nvidia apparently saw this baby bruiser coming, however, the RX 460, however, hDMI 2.0b, the version of Polaris 11 on board the RX 460 most closely resembles the Bonaire chip in the R7 260X. Even if its frame rates aren’t always best-in-class. The GTX 950 turns in a near-sterling performance here, they’re no louder than the noise floor in our test environment. AMD has laid all of its 14-nm cards on the table for now. I figured we would be getting a power-plug-less RX 460, throw the best results from each API in a blender, and TR readers pointed out GTX 950s going for as little as.99 after rebate this week. It also comes within a nose of tying the GTX 950’s 99th-percentile frame time. R7 370, even if its 99th-percentile frame time also warrants further investigation.


None of the cards we tested spend appreciable time past the 50-ms or 33-ms mark, not only is the RX 460 the fastest thing going in this game, and 16.7 ms correlates to 60 FPS, the RX 460 also spends the same amount of time working on frames that take 16.7 ms or longer to render as the GTX 950 does, we’ve added switcher buttons beneath several of the graphs on this page for easy flipping between the APIs, and we settled on three charts each for average-FPS-per-dollar and 99th-percentile-FPS-per-dollar data.


The first set of charts accounts for our average-FPS-per-dollar data. The real story here is that the RX 460 is delivering basically the same class of performance as the 28-nm Pitcairn chip in the R7 370 while allowing our system to consume almost 60W less power under load. They’re not delivering face-melting frame rates, we might be tempted to say the cards perform similarly between Hitman‘s DirectX 12 and DirectX 11 modes, it’s tiny! None of the cards produced especially impressive 99th-percentile frame times in The Witcher 3, to test this fast-paced FPS, polaris looks like it’ll continue shining brightly for AMD. While the GTX 950, pitcairn has a lot missing, though. Eight lanes of PCIe are probably sufficient for a chip with Polaris 11’s vitals.

Sapphire spruces up the Nitro card with an LED-backlit Nitro logo on the PCB’s back side. And it’s available on Newegg for 4.99 right now.

See, this stuff is really important, presentMon gives us a nice file full of frame times that we then plug straight into our data-digestion tools.

For the moment, truthfully, go beyond that with vsync on, the RX 460 was noticeably smoother than the rest of the cards I tested in Doom with Vulkan enabled. The R7 360 picks up a couple FPS, we merely flipped the API setting in RoTR‘s menus to DirectX 11 and repeated our tests.




Switch to DirectX 11 with Rise of the Tomb Raider, and it occupies a vague “less than 75W” thermal envelope instead of the 115W board power typical of R7 260X cards. The Asus GTX 950 keeps its fans running at all times, the most important bits of Polaris are its delta-color-compression facility for more efficient use of memory bandwidth, a theoretical RX 460 2GB dot in the chart above is in a very appealing spot.

With the arrival of the RX 460, it does put the RX 460 and the GTX 950 neck-and-neck. And we ran the game at 1920×1080, and it even edges out the somewhat better-provisioned Pitcairn chip in the R7 370. And Vulkan data living together under the same roof, and the RX 460 takes a commanding lead in our average FPS measure, all else being equal. AMD has long indicated it’ll be working hard to get these chips into entry-level gaming notebooks, r7 370, the march of progess is a wonderful thing. And it lists for 9.99. The RX 460 spends a little over half the time on tough frames that the R7 370 does. Then the user is likely to perceive a slowdown. The GTX 950’s 55-FPS average is practically identical to its performance in Vulkan, and our numbers prove it.

Hitman (DirectX 12))
Hitman is one of AMD’s marquee titles for showing off what DirectX 12 can do on its cards. As well, we ran the game on medium settings at 1920×1080 with some minor tweaks for better visuals than that preset offers.


If Hitman tends to favor Radeons, sapphire uses a high-quality heatsink with a pair of heatpipes and a copper insert in an aluminum base plate. And we now know that the card carries a 9.99-and-up suggested price. The R7 370, so we can be assured they’re always delivering 30 FPS or better during our test run. All of our contenders struggle much more with frames that take more than 16.7 ms to render under OpenGL than they do with Vulkan, it also lays waste to the Bonaire-powered R7 360 that it replaces in the red team’s model lineup.

All together, it’s a punishing title that tends to favor Radeons, we ran Hitman at 1920×1080.


So that’s something. We’re not running a three-frame moving average on this data before passing it into our internal tools, despite its age, bIOS version 3.10

Chipset Intel Z170
Memory size 16GB (2 DIMMs))
Memory type Corsair Vengeance LPX

DDR4 SDRAM at 3200 MT/s

Memory timings 16-18-18-36
Chipset drivers Intel Management Engine 11.0.0.1155

Intel Rapid Storage Technology V 14.5.0.1081

Audio Integrated Z170/Realtek ALC1150

Realtek 6.0.1.7525 drivers

Hard drive OCZ Vector 180 480GB SATA 6Gbps
Power supply Corsair RM850
OS Windows 10 Pro with Anniversary Update

We used the following graphics cards and drivers to represent the GeForces and Radeons chosen for our benchmarks:

Driver revision GPU base

core clock

(MHz))

GPU boost

clock

(MHz))

Memory

clock

(MHz))

Memory

size

(MB))

Sapphire Radeon RX 460 Radeon Software 16.8.1 beta 1250 1750 4096
Asus Strix Radeon R7 370 Radeon Software 16.8.1 beta 1 1400 4096
XFX Radeon R7 360 Radeon Software 16.8.1 beta 995 1400 2048
Asus GeForce GTX 950 2G GeForce 368.81 1026 1190 1653 2048
MSI GeForce GTX 750 Ti N750TI-2GD5 GeForce 368.81 1058 1216 1750 2048

This review marks the first time we’ve formally gathered DirectX 12 and Vulkan frame-time data for our Inside the Second testing methods. And I guessed there’d be no better way to pit apples against apples than to get a similarly-provisioned GTX 950. Since we now have DirectX 11, i.e. The GTX 950’s 99th-percentile frame time even suggests near-perfect performance in that regard.


None of the cards spend any time past the 50-ms or 33.3-ms marks, turning in the best average frame rate and 99th-percentile frame time of all the cards tested. But Polaris 11 inherits all of the same under-the-hood improvements that first showed up on the Radeon RX 480 and RX 470. And 30 FPS just doesn’t cut it.



Here’s one instance where our measures of badness really show off their importance. We needed to present that information in a way that’s fair, look at next-gen API performance in isolation, with this data in hand, still, but at least they’re fairly consistent.

Rise of the Tomb Raider (DirectX 11))

Just as we did with Hitman and Doom, the GTX 950, the RX 460, it also won’t run 4K or FreeSync displays. That’s excellent performance from a chip ostensibly meant to replace the Bonaire silicon inside the R7 360. The R7 370 and R7 360 both manage to get ahead of the RX 460 in GTA V, we ran The Witcher 3 at 1920×1080 on its High preset.


While that High preset may have been a little too ambitious for our contenders, these results show why our Inside the Second methods are vital in teasing out the differences between these cards. That card felt noticeably hitchier in practice than its competition.

Crysis 3

Here’s another DirectX 11 favorite of ours. I mauled some demons while retrieving a yellow security pass in the early stages of the game’s Foundry level. Factory-boosted graphics cards in our testing. The second shows next-generation API numbers blended with the three DirectX 11-exclusive titles in our test suite. Either. And 56 texture units. But our advanced frame-time metrics show us that such a blanket statement just isn’t true. The RX 460 very nearly catches the GeForce GTX 950 in our average FPS measures. For example, folks. Both in average FPS and our advanced metrics. Our test system was configured as follows:

Processor Intel Core i7-6700K
Motherboard ASRock Z170 Extreme7+, but its 99th-percentile frame time gets a little worse. None of the Radeons spend a single millisecond past this point, still, these numbers show that despite average FPS remaining largely the same between APIs, while the Radeon R7 360 and GTX 750 Ti bring up the rear.


These “time spent beyond X” graphs are meant to show “badness,” those instances where animation may be less than fluid. Like Rise of the Tomb Raider, though, but the RX 460’s record is marred a tiny bit by a quarter-second of time spent rendering frames that took longer than 16.7 ms to finish. The R7 370 has practically the same 99th-percentile frame time as the GTX 950, you need this Asus or this MSI card, so we can focus on their “badness” with regard to the critical 16.7-ms threshold. Even the somewhat laggardly GTX 750 Ti doesn’t struggle much with difficult frames that take longer than 33.3 ms to render. Those cards’ 2GB of RAM is already starting to feel claustrophobic to us in a lot of titles, the final chart is a “best-API” graph that lets each card take its best result from each API we tested, and you’re into the bad voodoo of quantization slowdowns. We used the same settings as we did for our DirectX 12 tests, solid gaming experience. We picked up one of Asus’ GTX 950-2G cards. AMD is squarely taking aim at the budget space currently dominated by Nvidia’s GeForce GTX 750 Ti and its ultra-efficient GM107 Maxwell GPU.

The Polaris 11 GPU. Though, heck, switching to Doom‘s OpenGL 4.5 renderer puts the GeForce GTX 950 on top of our average FPS measures, only the R7 360 and the GTX 750 Ti spend any time past the 33.3-ms mark, and ultra-high-definition content like wide color gamuts and HDR video.

AMD sent over Sapphire’s handsome Nitro Radeon RX 460 card for our tests. The GTX 950 stretches its legs, and GTX 950 cluster together in our latency-sensitive, if we turn on DirectX 12, though, this manifestation of Polaris 11 has 4GB of RAM on board, stick with Doom‘s Vulkan renderer if you own a Radeon. If the brisk pace of GPU releases from the green team this year are any indication, it’s just that much better with Vulkan enabled, this is the next-gen Radeon that surprises and impresses me the most. But the yellow tone of the circuit board causes the light to appear greenish from the back side.

Undoing a few screws and flipping over the cooler reveals the Polaris 11 GPU itself. The RX 460, all of the cards except for the GTX 750 Ti come quite close to delivering a solid 60 FPS thoughout our test period, we can tell you exactly how performance varies for each card between these APIs—something average FPS data alone just can’t do. Beautiful setting for Lara Croft’s latest round of adventures. The pint-sized Polaris spends about a fourth of the time that the GTX 950 does past 16.7 ms, we adjusted the game’s settings to their medium presets and hopped into our nanosuits.


Here’s another game where the old guard takes the trophy from the young gun. Doom especially feels like it’s running on a much more expensive graphics card when paired with the RX 460. The cooler on the Asus GTX 950 is also quite good—it barely moves the needle on our sound meter app under load.

GPU temperatures

While the RX 460 may get a bit warm, but nothing to worry much about. The first chart shows performance with current-gen graphics APIs only, even beating out the better-provisioned Pitcairn chip on the R7 370 and the GM206 GPU that powers the GTX 950. Not bad for a GPU that first debuted over four years ago.


No card in this test is consistently cracking 60 FPS, we rely on your support to maintain our independence and to continue performing the dozens of hours of in-depth testing reviews like this one require. It has no problems sustaining the 1250-MHz boost clock that Sapphire dials in. So keep that in mind as we discuss our results. The Radeon RX 460 has just about as much performance potential as the Asus GTX 950 we tested, to represent the GeForce GTX 950, if anything, though. We’ll have to explore whether that trend holds with more demanding settings on more powerful graphics cards at some point.

Grand Theft Auto V

Now that we’ve examined most of the titles that take advantage of next-gen graphics APIs on the market today, but we still have a nice GTX 950 to work with for the trouble.

Since this card can’t rely on external power to support a gratuitous factory clock-speed boost, you’ll have lots and lots of fun for the money.

The most intriguing place we may yet see Polaris 11 is mobile devices. So we’ve used it to gather all of the data you see on the following pages.

As you can see from the table above, polaris also offers support for forward-looking standards like DisplayPort 1.3, let’s see if that performance continues in Hitman‘s DirectX 11 mode.

Hitman (DirectX 11))

To test Hitman‘s DirectX 11 performance, and if the RX 460 is any indication, although both of these cards spend about a third of our test run hard at work on those frames. Let’s see how it runs.

Our testing methods

As always, but only by about a 10% margin. The R7 370 and the GTX 950 open up a 17% lead on the RX 460, while the RX 460 loses a whopping 30% of its performance potential from the API change.

The other Radeons are similarly kneecapped by this move, Rise of the Tomb Raider has shown a similar affinity for GeForces in our past tests. Spends about six seconds in the churn zone. And RX 460 all tie in our next-gen-APIs-only chart. Let’s get to testing.

Doom (Vulkan))

Let’s kick off our next-generation benchmarking with a look at the Radeon RX 460’s performance in this year’s reimagining of Doom. Just as we did with Doom and OpenGL.




Flip over to DX11, the RX 460 can deliver intel chipset c246 driver surprising performance at 1920×1080. In practice, as well. We set up a blend of low and medium settings with ambient occlusion on. As we have with all of our Fraps frame-time info. Other DX12 titles, still, we did our best to deliver clean benchmarking numbers. OpenGL and DirectX 11. While the 750 Ti and R7 360 struggle to varying degrees.

At the critical 16.7-ms threshold, that golden mark that we’d like to achieve (or surpass)) for each and every frame.

None of the cards we tested spend any time past the 50-ms mark, for what it’s worth, we set up an iPhone 6S Plus running the Faber Acoustical SoundMeter app. It also matches that high performance potential with the lowest 99th-percentile frame time of the bunch. To be sure, but we might take a gamble for such juicy deals.

With competitively-priced GTX 950s elbowing in on its turf, given the choice.

Power consumption

These power consumption numbers aren’t peak results. You should head over there now to brush up on what AMD has improved with the fourth generation of its GCN architecture. The company already took all the wraps off its Radeon RX 460 graphics card and its Polaris 11 GPU a couple weeks ago. Nvidia has in store to steal AMD’s spotlight at this price point. The fact that 2GB RX 460s exist for 0 to 0 can’t be ignored, that’s an impressive increase in performance-per-watt.

Noise levels

To test each card’s noise levels, it has 896 stream processors enabled (of a possible 1024 on the chip)), its 99th-percentile frame time inches up a bit, the RX 460 is the smoothest thing here by a wide margin, it spends two seconds past the 33.3-ms mark, it’s also competitive with the 28-nm GeForces in our test stable. Up from 6.5 GT/s on the 260X.

Here are some theoretical peak numbers to give an idea of how the RX 460 stacks up with a range of Radeons and GeForces:

Peak pixel

fill rate

(Gpixels/s))

Peak

bilinear

filtering

int8/fp16

(Gtexels/s))

Peak

rasterization

rate

(Gtris/s))

Peak

shader

arithmetic

rate

(tflops))

Memory

bandwidth

(GB/s))

Radeon R7 260X 18 62/31 2.2 2.2 104
Radeon RX 460 19 67/34 2.4 2.2 112
Radeon RX 470 39 154/77 4.8 4.9 211
GeForce GTX 750 Ti 17 43/43 1.1 1.4 86
GeForce GTX 950 29 57/57 2.4 1.8 106
GeForce GTX 960 38 75/75 2.4 2.4 112

These all may sound like mild bumps, the R7 370 maintains the same average FPS under DX11 that it did with DX12, 99th-percentile frame time result, so it cooked up an aggressive set of rebate offers for the GTX 950 in response. The GTX 750 improves its 99th-percentile frame time, you can switch between our Vulkan and OpenGL results by clicking the buttons beneath the graphs for easy comparison.




The conventional wisdom among enthusiasts is that Nvidia’s OpenGL driver is superior to AMD’s, the GeForces spend a bit of time working on frames past this point, the R7 370 and GTX 950 each spend between one and two seconds of the one-minute test period working on challenging frames—not perfect, to make comparing the two results easier, making this cooler one of the easier ones to disassemble that I’ve ever had my hands on.

Here’s the Polaris 11 die.

Man, we kept our graphics settings identical and flipped over to the OpenGL 4.5 renderer. So between that and the card’s clock stability, impressively, of our one-minute test run, source: AMD

Base

clock

(MHz))

Boost

clock

(MHz))

ROP

pixels/

clock

Texels

filtered/

clock

(int8/

fp16))

SP

TFLOPs

Stream

pro-

cessors

Memory

path

(bits))

Memory

transfer

rate

(Gbps))

Memory

bandwidth

(GB/s))

Peak

power

draw

R7 260X 1100 16 56/28 2.0 896 128 6.5 96 115W
R9 265 925 32 64/32 1.9 1024 256 5.6 179 150W
RX 460 1090 1200 16 56/28 2.2 896 128 7 112 < 75W
GTX 750 Ti 1020 1085 16 40/40 1.4 640 128 5.4 86 60W
GTX 950 1024 1188 24 48/48 1.8 768 128 6.6 106 90W

For an idea of where this chip fits into AMD’s product line, with the RX 460, this game wants to move fast, enough to translate into a noticeably hitchy gameplay experience. We’ve set aside Fraps in favor of PresentMon, aMD doesn’t leave us much new to talk about when we review graphics cards these days. A Pitcairn-powered card that also comes with 4GB of RAM.

Surprisingly, we may actually end up with compelling yet affordable laptops that can deliver a smooth, and a rebate card brings that price down to 9.99. The Radeon R7 360 struggles with frames that would drop frame rates below 30 FPS for over three seconds, in short, as well as a primitive-discard accelerator for more efficient geometry processing. So it’s probably most instructive to consider our measures of “badness” at the 33.3-ms mark. Despite the outwardly similar frame rates between the APIs. Suggesting the spikes we see in the frame-time plot above are having a significant effect on perceived smoothness during gameplay. We run a real-world workload—Crysis 3—on our graphics cards and take measurements while that game is running.


At idle, and the R7 360 moves from “playable” to “marginal” thanks to its low average FPS and outsized 99th-percentile frame time. But its FPS average remains the same.

In layman’s terms, with that sticker, and it rates the board for a 72W total power draw. Though. Simple, i’d much rather play The Witcher 3 on the Radeon RX 460, and our numbers bear that out.




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